Designing the Interface

As my project is designed to be used by an audience of professional dancers and choreographers I choose to create an interface that could recall the classic exterior aspect of the classical music and ballet. For this reason, I choose a Serif font called Playfair as my main typeface.

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This font is clearly inspired by music scores as you can see from the capital N that has got those music notes endings.

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With that font, I also created the logo. It is two staves connected by a brace. In classical music notation, the brace is used to connect two or more staves that are meant to be played together. For example, it is used for piano notation to connect the right hand and the left hand of the player. With that, I want to symbolise that the dance score and the music score are meant to be read together. While the user reads the printed outcome, he will have to read the music score to understand in what time of the music the dancer was doing that particular movement.

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When the user selects the song, he will have to be detected by the Kinect in order to start the experience. I choose to show the Kinect DepthImage as the background so that the user can see himself on the screen and can be oriented on the right spot. I put an image at the centre of the screen that shows also the best position to be recognised by the Kinect.


I choose to put the logo also on the top left corner of the printed outcome. On the right top corner, instead, I put my name, course and the university logo. Probably for the final exhibition I will change it a bit, inserting my email and website link instead of the UAL logo, so that the exhibition’s guests can easily have my contacts.


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